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Fighting the monster within
Fighting the monster within







"Betrayal of Stratos" establishes Whiplash as a strong and independent villain, as well as creating a world of his own around him. Although initially appearing as another of Skeletor's amateurish henchmen, he is quickly shown to be smarter than he looked an active and energetic, and also sly and conniving villain, often coming up with crafty schemes of his own and even branching out for himself as lead villain of the episode on two occasions: Trouble in Trolla and Betrayal of Stratos. His portrayal is different from how he appears in the mini-comic.

fighting the monster within

#FIGHTING THE MONSTER WITHIN SERIES#

Whereas most characters from his wave of toys appear rather sparsely in the cartoon, Whiplash proves an instant favorite with the show's writers and seems to become a series regular at once after his introduction. Whiplash was introduced into the toy line's accompanying cartoon series by Filmation at the same time his action figure was released.

fighting the monster within

In his later appearances, Hordak: The Ruthless Leader's Revenge! and Mantenna and the Menace of the Evil Horde!, he is only seen in battles, but is holding his own against Grizzlor, Jitsu and several Eternian Guards. Seemingly a feral, savage killing machine with tremendous strength, this comic is a powerful introduction to his character, implying that only He-Man could beat him. He is unleashed upon Fisto as the final and deadliest opponent in a hand-to-hand arena fight, and is seen to instantly overpower Fisto, causing him serious damage until He-Man comes along. His first appearance is in the Mattel mini-comic " The Clash of Arms", in which he is presented as Skeletor's prime brute minion. 1.4 Masters of the Universe: Revelation.If an investigator evades such a monster, immediately return the marker to the monster cup. However, these monsters never remain on the board after the encounter is resolved. An investigator can evade these monsters just like any others. Sometimes monsters appear as the result of a location or gate encounter. Assuming he wins the ensuing combat with the Star Spawn, he must still either fight or evade the Shoggoth. If Pete decides to evade the Star Spawn first and fails the check, he can no longer move. Regardless of whether or not any further evade attempts succeed, the investigator's movement is finished as soon as he fails even one evade check.Įxample: If the Star Spawn in the example above was also accompanied by a Shoggoth, Pete would need to evade both of them to keep moving to the Curiositie Shoppe. If he defeats the monster, he must still fight or evade any monsters in the area that he has not yet either fought or evaded. If he fails to evade a monster, the monster deals its combat damage to him and combat with the monster begins. If there is more than one monster in an area, the investigator must evade each monster in turn, in any order he chooses. However, once the next Movement Phase takes place, he'll have to deal with the Star Spawn once more (by either evading it again or fighting it).

fighting the monster within

Such an investigator could (if able) evade the monsters during the Movement Phase, and enter the gate during the Arkham Encounters Phase.Įxample: In the example above, if Pete successfully evades the Star Spawn, he could choose to remain in the Northside area without fighting it for now. This allows an investigator to enter a gate in the same location as evaded monsters. He simply remains where he is and does not have to enter combat with the monster this phase. If the investigator fails the check, the monster immediately deals its combat damage to him and combat with the monster begins.Īn investigator may remain in the same area as a monster after evading it. If the investigator passes the Evade check, he evades the monster and the player may continue his turn as normal, whether continuing movement or interacting with the area. The difficulty of the Evade check is always 1 unless the monster has a special ability that states otherwise. The check is modified by the monster's Awareness value, which is printed in the upper-right corner of the monster marker's movement side. An Evade check is a skill check using the investigator's Sneak value. When an investigator attempts to move out of an area containing a monster, or ends his movement in such an area, he must either fight the monster or evade it.Īn investigator may attempt to evade a monster by making an Evade check.







Fighting the monster within